

Paste the data with mirrored along the X-axis You can also choose what data to paste on the Sprite by clicking on the Paste Button. Sprite data can be pasted onto another image source. (System.String name, bindingAttr, binder, callConv, System.Type types, modifiers) (at. AmbiguousMatchException: Ambiguous match found.

To paste a Sprite's data to another Sprite, select the Sprite that you want to paste data on and use the Paste command. Anima2D 1.1.8 can't get CreateDefaultCurves method in Unit圓D 2019.2.0f. If you want better rigging, then theres Moho (non-free). And there are more options: If you are working in Unity, then theres Anima2D. They have similar capabilities (with some exceptions, such as skins) Spine has more support for different engines. If you want better rigging, then there's Moho (non-free). And there are more options: If you are working in Unity, then there's Anima2D. If no Sprite is selected, all the Sprites' data currently active in the Skinning Editor window will be copied. Spine has better usability than DragonBones. Spine has better usability than DragonBones. To copy a Sprite's data, simply select a Sprite and use the Copy command. Currently these commands only affect Sprite data, and only data associated to a Sprite can be transffered between different character setups. After you have setup the animation skeleton and bone weights for your character, you can reuse the setup for other characters by using the Copy and Paste commands.
